You were laid off. Your severance bought a vending machine. The bills don't care.

Final Notice is a short roguelike economy game about staying one step ahead of your own bill stack. Every day, you stock the machine and open shop; customers file past and buy whatever fits their tastes and budget. Every few days, a bill lands: supplier, power, rent. Each is on its own cycle, ticking down in real time on the right side of your screen.

You will not be able to pay all of them. That's the game.

HOW IT PLAYS

- Stock up. Buy products at wholesale and place them in the machine grid. One item is on sale every day.

- Place smart. Neighbors matter: a drink next to a snack sells better, a full column of cold items chills nicely, and hot next to cold hurts them both. Five synergy rules, all on-screen.

- Open shop. Customers rush past in a rapid-fire sequence: commuters want something cold, gym rats only eat healthy, kids have snack money and nothing more. Watch who walks away empty-handed and restock accordingly. And if the Big Spender shows up... enjoy the jackpot.

- Pay the bills, or don't. Skipping the supplier locks the shop. Skipping power causes a blackout and spoils your cold stock. Skipping rent gets you a strike, and three strikes is eviction. Every bill grows +15% per cycle, paid or not.

There's no win state. Runs end. How many days can you stay open?

THEME: COUNT DOWN

The countdown is the whole game: three bill timers on staggered cycles, always on screen, always running. You're never racing just one.

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